AI Insights · Timothy · April 2025
Top Slime Games on Android in the US: Q1 2025 Performance
Explore the performance of the top slime games on Android in the US during Q1 2025, including trends in downloads, revenue, and active users.
In the first quarter of 2025, several slime games stood out on the Android platform in the United States. Here's a look at how these top apps performed in terms of downloads, revenue, and active user trends.
My Talking Slimy Slime Pet Cat from Pixeland OU saw its weekly revenue fluctuate, peaking at around $14.5K at the start of the quarter and tapering off to about $10.5K by the end of March. Weekly downloads initially spiked to 8.2K in early March but settled around 3.7K by the quarter's close. Active users showed a gradual decline from approximately 40.4K to 33K.
Fluid Simulation by DoGreat Technologies experienced an overall decrease in weekly revenue, starting at $568 and dropping to zero by the end of March. Downloads followed a similar downward trend, beginning at 4.8K and ending at just over 2K. However, active users saw an intriguing rise, climbing from 12.5K to 18.2K.
Super Big Slime: Black Hole 3D from Supercent, Inc. showed a modest revenue range between $279 and $541. Downloads surged to 15K in early March but settled at about 10.9K. Active users increased significantly from 24.9K to 44.3K over the quarter.
Bruno – My Talking Slime Pet by Dramaton reported a revenue peak of $488 mid-quarter before dropping to $221. Downloads started at 27.4K and declined to 12.3K. Active users remained robust, fluctuating around 260K.
Super Slime Simulator: DIY Art, another title by Dramaton, maintained a steady revenue, peaking at $412 and ending at $228. Downloads were strong throughout, reaching a high of 37.3K. Active users saw a decrease from 261.3K to 156K by the end of the quarter.
These insights highlight the dynamic nature of the slime game market on Android in the US. For more detailed analytics and insights, visit Sensor Tower.